Games Meet Metal: Xbox One: The Hard Reality

Click a button to quick-search the awesomeness.

       

Thursday, May 23, 2013

Xbox One: The Hard Reality


I was really excited about Tuesday. The debut of a new system is a big day for any gamer, and I was prepared to enjoy Microsoft's press conference for their new moneygrabber. I made sure I had nothing to do, and I warmed up some fancy ramen noodles. You know, cheapo gamer food. Then, I settled into my comfy chair and waited to hear the awesome news.

An hour later, I was wondering if the intended idea was for me to run out and put a deposit on this new machine ASAP. Let me tell ya, after that dull-ass intro, I sure wasn't excited about parting with my cash for a second. Then came all the after-show drama, and that's where all the comedy started.

Now that a day has passed, and we have as much info as possible, let's look over the carcass we've been given.


It's called Xbox One, and it loves cable tv. It loves it so much, that you can command it to go to tv , thanks to the mandatory next gen Kinect sensor. You can shrink windows, search the web while the tv is on through multi-app use, switch between music and tv and movies with voice commands, and you can see what's trending with the rest of the cable-watching community. Now, what does that mean for a non-cable guy who gets 98% of his viewing pleasure through Youtube and Netflix? Like, a guy like me? Absolute jack shit. Don't get me wrong, it's impressive technologically, but it's totally impractical for people who wish to be cable free.

Then there's the possibility of the system always being online. It's already known that the Kinect itself will always be on, as you speak to it for the system to power on. But when the conversation turns to constant online connections, we're getting a million different answers. It all seems to stem around the Xbox One cloud service, and how developers wish to implement it into their game's architecture. As someone who's consoles are pretty much online always as it is, this doesn't phase me too much. However, I can definitely see it from a single player's position, or someone who actually doesn't want to have an internet connection at all. It just feels like they're cutting off part of the market simply because of their on financial decisions.

Two features that do have my ire are the lack of backwards compatibility and the still unresolved used games dilemma. The backwards compatibility is the real ass biter. I've bought quite a few games off of the Xbox Live market, but none of them will transfer over with the new system's operating system.  It's the Sony dilemma all over again. Actually, this will be the first console generation where I end up keeping older consoles thanks to their lack of backwards compatibility (the Wii U being the exception). The used game situation is less of a problem, as I'm more of a new game buyer. However, what happens if a game gets stolen form me, and I go to replace it? I'll be stuck with paying a separate fee from the game's used price, even though I already owned the game previously. That's thanks to mandatory installations and coded discs that only work with the consoles they're registered to.

Now, the gaming nuts of the internet have already gone and voiced their displeasure many times over with these screwey design choices, and Microsoft has already done some back pedaling.  The still haven't given their full plans for used games, and the online connection debacle has made the company look awfully silly. Oh, and let's not forget the lack of games that were shown. At least we got a well rendered dog out of the mix. The Big M is still promising a ton of game reveals at E3, and let me tell ya, they better roll out the big guns, because things just aren't looking too good at the moment.

Right now, all I ask is for three solid debut games, and I can look over a lot of the system's faults and unnecessary gimmicks. C'mon Microsoft, make me want to give you my money!

No comments:

Post a Comment